
- .NET CORE SDK FOR MAC UPDATE
- .NET CORE SDK FOR MAC ANDROID
- .NET CORE SDK FOR MAC CODE
- .NET CORE SDK FOR MAC MAC
- .NET CORE SDK FOR MAC WINDOWS
Graphics: Updated the embedded (external) TinyExr library to v1.0. Graphics: Fixed a race condition deadlock when loading textures synchronously. Graphics: Fixed a crash when uploading large number of texture assets in DX12. GI: Fixed a albedo renderer detects shaders are still loading issue.

Also fixed an issue where any folder path ending with path separator did not get imported.Īudio: Fixed a crash on AudioCustomFilter::GetOrCreateDSP when recompiling scripts while in Play Mode.Īudio: Fixed an issue where the inspector window did not immediately show the "Wet" slider after selecting "Allow wet mixing" on an effect in the AudioGroup Strip View.Įditor: Ensure RootEditor API behaves as expected and allows to totally highjack the inspector.Įditor: Fixed an issue where Command+Backspace did not delete elements from reorderable arrays.Įditor: Fixed an issue where tooltips were not displayed for the reorderable lists.Įditor: Fixed an issue where UI options which were missing in Hierarchy window after exiting safemode.Įditor: On Windows, LTS builds of the editor will now each have their own entry in Add/Remove programs
.NET CORE SDK FOR MAC UPDATE
This fix can cause textures to get reimported.Īsset Pipeline: Fixed an issue where ScriptableObjects could be loaded when querying their type using AssetDatabase.GetMainAssetTypeAtPath().Īsset Pipeline: Fixed an issue where the main object name did not update correctly when duplicating or copying assets.Īsset Pipeline: Fixed for a crash that would occur if ImportAsset was called with "Assets\" path.
.NET CORE SDK FOR MAC ANDROID
Please refer to the package changelog online Fixed an issue where the Sprite Editor Window was not disabled when readonly assets were selected.Īndroid: Allow Android on-screen keyboard dismiss behavior match iOSĪsset Pipeline: Fixed a crash inside Physics Manager when a Default Material was present and we shut down.Īsset Pipeline: Fixed an asset matching inconsistency issue with 'Compress Assets on Import' preference setting.
.NET CORE SDK FOR MAC WINDOWS
Please refer to the package changelog online Updated Windows MR XR SDK package to 4.6.0. Package: Updated Version Control package to 1.11.2. Graphics: Improved error logging for the CopyTexture function.

.NET CORE SDK FOR MAC CODE
Scripting: Unity does not execute code weavers when the project is opened for the first time Scripting: Increased Script Assembly reload time Scripting: Crashes on mono_class_init when entering Play Mode after recompiling scripts Quality of Life: Crash on GUIView::DoPaint when selecting color with a color picker Profiling: Profiler.GetTotalAllocatedMemoryLong increases when Scene is loaded and unloaded Mono: Crash on mono_thread_get_undeniable_exception Mono: Crash on "(KERNELBASE) RaiseException" when reloading Mono assemblies for play mode

.NET CORE SDK FOR MAC MAC
MacOS: Port count never stops increasing in Standalone build on Mac Standalone Linux: Linux Editor crashes at "_XFreeX11XCBStructure" when loading tutorials Input: Input.GetKey does not trigger when the mouse cursor is outside the Game window IL2CPP: Old build artifacts are used when ARMv7 and ARM64 build follows a ARM64 only build from different git branch Global Illumination: Probes lose their lighting data after entering Play mode when Baked and Realtime GI are enabled

Global Illumination: Fatal Error when closing the Editor while Generating Lighting Global Illumination: Crash while sculpting Terrain and Baking Lightmaps Unity iOS Remote Known Issues in 2020.3.20f1Īsset Bundles: Building process of the AssetBundles is slow when the file count is hugeĪsset Importers: Instantiated FBX through code throws error after leaving Play Mode
